Battle Analysis: Hexagon Map Calculator

The Hexagon Map Calculator program (docs) records the map's coordinate:

and then performs the following 2 steps:

1. The center of the hexagon is calculated using analytical geometry and recorded:

2. This coordinate is converted into a hexagon point coordinate: on the hexagon grid.

divide x coordinate by 1/2 column width divide y coordinate by 1/4 hexagon height

after adjusting the point to a selected origin (x,y). (see map below)

This Hexagon Grid is uniform to all wargames. All wargame algorithms can be used for any wargame.

The **Hexagon Map has labels to identify hexagons**. The hexagon name is calculated as :

To calculate the hexagon grid coordinate:

Calculate the column width between hexagons which is 3/4 the hexagon width (3/4 * 48 = 36)

The map x coordinate is divided 1/2 column width(36/2 = 18)

in this example (x + 18)/18 where +18 is the x adjustment to the origin

The y coordinate is divided by 1/4 hexagon height(40/4 = 10)

in this example (y + 20)/10) where +20 is the y adjustment to the origin