Battle Analysis: Hexagon Library

**Hexagon Library: **The hexagon library methods:

**Additional calculators**

**Hexagon Name Calculator**calculates the unique wargame hexaon labeling convention.**Line of Sight Calculator**calculates the unique line of sight for each wargame.**Line of Communications Calculator**calculates the unique line of communication for each wargame.**A* pathfinding**

The **Hexagon Map** has a **Hexagon Grid** cartesian coordinate system that is used for hexagon math.

Scale the coordinates on the map by a factor of

1/4 the hexagon height and 1/2 the hexagon columnwidth.

Note: the y-axis is on a √3 scale with the x-axis.

The distance on the x-axis to the next hexagon is 2 units. The distance on the y-axis is 4 units.

Note: the coordinates do not match the hexagon name.

The **Hexagon Name** is a label and not a coordinate. It is calculated.

The **Hexagon Grid** coordinates are used for wargame calculations:

Note: since the hexagon grid is a cartesian coordinate system, all the Math from Analytic Geometry and trigonometry can be used for range, bearing, line of sight calculations.